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AI Insights · Timothy · January 2022

Top 5 PVP Games on Android in Colombia Q4 2021

Explore the performance metrics of the top 5 PVP game apps on Android in Colombia during Q4 2021, including their weekly downloads, revenue, and active users.

Top 5 PVP Games on Android in Colombia Q4 2021

In the fourth quarter of 2021, the top 5 PVP games on the Android platform in Colombia showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance based on Sensor Tower data.

Free Fire

Throughout Q4 2021, Free Fire experienced a consistent rise in weekly revenue, starting at approximately $12.3K at the end of September and peaking at around $16.1K by the final week of December. Weekly downloads fluctuated, with notable peaks of 112.5K in the week of December 20 and 96.2K in the last week of the year. Active users saw a decline from 3.0M at the start of the quarter to 2.4M by the end, though there was a slight resurgence to 2.4M in December.

Free Fire MAX

Free Fire MAX showed a healthy increase in weekly revenue, starting at $547 and reaching up to approximately $10.6K by the end of December. Weekly downloads were highest at the start of the quarter with 175.9K and decreased to around 50.1K by the end. The number of active users grew from 135K in late September to a peak of 360K in early November, ending the quarter at about 259K.

Call of Duty: Mobile Season 8

Call of Duty: Mobile Season 8 maintained a steady weekly revenue, starting at about $7.9K and fluctuating around this figure, with a slight increase to $8.4K by the end of December. Weekly downloads were stable, ranging from 25K to 33K throughout the quarter. Active users saw a decline from 435K at the start to around 324K by the end of the quarter.

Coin Master

Coin Master experienced a gradual increase in weekly revenue, from $6.1K in late September to approximately $7K by the end of December. Weekly downloads peaked at 27.2K in late October but then declined to around 17.2K by the end of the year. Active users remained relatively steady, fluctuating between 192K and 223K throughout the quarter.

Clash Royale

Clash Royale saw significant growth in weekly revenue, starting at $2.9K and reaching up to $5.7K by mid-December. Weekly downloads increased from 20.4K at the start of the quarter to 66K by the end. Active users saw a substantial rise, from approximately 1.0M in late September to nearly 1.9M by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022